﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ScoreComponent : MonoBehaviour
{
    public GlobalDefine.CarMovementDir ScoreDir;
    public GameOverUI GameUI;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("TagCar"))
        {
            CarMovement _car = other.gameObject.GetComponent<CarMovement>();
            if(_car.m_dir == ScoreDir)
            {
                GameUI.AddScore();
            }
        }
    }
}
